Table of contents
- Desktop controls
- Desktop controls with bookmarks
- Free mobile controls
- Camera path mobile
- Google Cardboard
These versions are meant to be accessed through a computer. They use keyboard and mouse controls:
- W, A, S and D keys (or Z, Q, S, and D keys for azerty keyboards, or the arrow keys) translate the camera
- The mouse allow to turn the camera just like in first person shooting games
This is the default interface.
This interface brings bookmarks to ease the navigation and thumbnails to be able to preview what will happen when a bookmark will be clicked.
These versions are meant to be accessed through a mobile device (e.g., a smartphone or a tablet). They allow to move the camera by physically moving around the device (by using the gyroscope).
This version show a little joystick on the screen, that you can touch to move the camera just like you would do on the desktop version with the keyboard. It also features bookmarks.
This version is still in development and the touch actions don’t seem to work on Apple devices.
In this version, you don’t control the position of the camera. It is just like you would be in a bus: you can move the device to look around but the path followed by the camera is fixed.
It doesn’t feature touch interaction, so it might be a compensation for those who have apple devices.
This version is the same as the camera path one, except it renders the scene twice, and displays the two renders of the left and right part of the screen. You can touch the screen to put the application into fullscreen mode (to hide the top bar of your browser) and place the smartphone in a Google Cardboard-like thing.
A few bugs are expected in the version, the main problem being the fact that the smartphone automatically fades the screen out and locks itself after a certain period without interaction, so you might end in the dark, I’m sorry 😢